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DOCUMENT RESUME 



ED 380 965 EC 303 839 

AUTHOR Narita, Shigeru 

TITLE Uses of Integrated Media Instruction in a 

Self-Contained Class for Children with Mild 
Disabilities . 

SPONS AGENCY Ministry of Education, Science, and Culture, Tokyo 
(Japan) . 
Mar 95 
05451148 

12p.; Paper presented at the Florida Assistive 
Technology Impact and the Technology and Media 
Division of the Council for Exceptional Children 
Annual Conference (4th, Orlando, FL, March 2-4, 
1995) . 

Speeches/Conference Papers (150) — Reports - 
Descriptive (141) 

MF01/PCC1 Plus Postage. 

Classroom Techniques; '''Computer Assisted Instruction; 
Elementary School Students; Foreign Countries; 
^Hypermedia; Information Systems; Integrated 
Activities; Interactive Video; Intermediate Grades; 
*Mild Disabilities; '''Multimedia Inrt ruction; Special 
Classes 

Japan (Yokohama) 



This conference paper describes the use of integrated 
media-oriented instruction in a self-contained class at Yokohama 
Municipal Elementary School in Japan. Three students with mild 
disabilities, in grades 5 and 6, participated in the project. 
Integrated media (IM) is defined as the linkage of text, sound, 
video, graphics, and the computer in such a way that the user's 
access is nonlinear and virtually instantaneous. The hardware 
(including two Macintosh computers, a CD-ROM, a digital camera, a 
videorecorder , and a scanner) and the software (including HyperCard, 
assorted HyperCard stacks, and several software programs) were placed 
throughout the room to provide easy access. Students became 
comfortable i-sing these tools at any time they felt it would enhance 
their learning. Using the IM resources, students constructed puzzles, 
made movies, constructed toys and machines, made a map of Japan, and 
completed other activities. The paper concludes that the teacher's 
approach to incorporating IM into the curriculum dictates its 
effectiveness. Teacher training needs to focus on programming, 
knowledge of equipment, learning theory that supports use of IM, and 
instructional design techniques that enhance IM. The need for 
parental involvement in the project is also emphasized. (Contains 20 
references.) (JDD) 



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Uses of Integrated Media Instruction in a Self -Contained Class 
for Children with Mild Disabilities 



Shigeru Narita 
Hyogo University of Teacher Education, JAPAN 



U.S. DEPARTMENT OF EDUCATION 
Otfce of Educational Research end Improvement 

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1995 Honda Assistive Technology Impact Conference Orland, Florida March 2-4, 1995 

Uses of Integrated Media Instruction in a Self-Contained Class 
for Children with Mild Disabilities 

Shigeru Narita 

Hyogo University of Teacher Education, JAPAN 

This study examines the effects of Integrated Media(IM) instmction for children with mild 
disab.hues and their teachers and discusses approaches to design and study of IM applications 
The pamcipants in the study were three children attending a self-contained class in the Yokohama 
Municipal Elementary School, Japan. It was found that IM instruction provided multi-dimensional 
learmng experiences to help children with cognitive problems go beyond the traditional instruction 
taking their learning in multiple dictions rather than following a linear instructional path. Teachers' 
reported that the data show on the monitor screen enabled them to more precisely determine 
whether children understood skills presented during the instruction. They also reported positive 
responses from parents who were impressed with what their children had accomplished 



1. Introduction 

The nation's public school system faces the challenge to 
increase educational service options for students who have 
problems in learning that are not being met and to enhance 
the quality of ongoing educational service provision to 
students in regular schools. The number of at-risk children 
with reading and writing difficulties has been estimated 
at 5-6% of the total school population in a preliminary 
study of elementary schools (Yamada & Banks, in press). 
This study shows that approximately 6% of a sample 
population in elementary schools have difficulty in reading 
units of Chinese characters, in two phonetic systems, and 
in simple, logical calculation. 

To enhance the outcomes of Japanese public education, 
the creation of more goals for students, the provision of 
curricula and instruction that stimulate students' learning, 
and the organization of schools to prepare students to 
functior, productively in contemporary society is vital. 
However, thf -e changes require restructuring of the 
current goals, scope, and outcomes of education. 

1.1 Computer Technology in Schools 
Technology has the potential to transform the relationship 
between teachers and students and even to change the 
relationship between teachers and parents, but there are 
reasons to expect that this "/ill not be the case with current 



and future technologies. This is because the power, 
versatility, portability, and utilization of today's 
technologies are altogether different from those of the past. 
An example of this change can be seen in comparing 
current video technology with the instructional television 
of the past. A large screen monitor in the classroom, 
connected directly to a multichannel cable system with ? 
VCR and videodisc player, provides immediate access to 
a wealth of visual material and offers easy control over 
scheduling and sequencing. Using a digital camera and 
camcorder, low cost video production has become 
possible. These technologies bear little resemblance to 
instructional television of the past, with its narrow range 
of instructional software and limited versatility. However, 
integration of media and technology represents a potential 
transformation of the relationship between the teacher and 
the student, and even the physical appearance of the school. 
Interactive computer function has been added to existing 
media for a variety of student usage. 

1.2 Integrated Media-Oriented Instruction 

"Integrated media oriented instruction (IMOI)," allows 
students to manipulate and interact with information in 
ways that traditional tools do not allow. They learn to 
analyze, synthesize, and solve problems with information 
that they have taken control of as active learners. IMOI 
helps those students who have difficulty learning in 
traditional ways to tap their strengths so they can find ways 



to communicate and represent the knowledge and 
understanding they have 'of their world. IMOI also helps 
students to find new ways of applying knowledge to 
develop basic skills. Teachers need to be prepared for 
students to become problem solvers in an educational 
environment of integrateji media-oriented instruction. In 
this paper, the phrase "integrated media (IM)" is defined 
as a combination of multisensory and multiple media. It 
is, " the linkage of text, sound, video, graphics, and the 
computer in such a way, that the user's access to these 
various media is non-linear and virtually instantaneous 
(Hasse.;bring, Goin & Bransford, 1991). 

This article describes the use of technology in integrated 
media-oriented instruction in a self-contained class of a 
primary school in which four students receive special 
educational services. The rationale for providing media- 
and problem-rich environments that can be explored and 
discussed by students is given, and the implications of IM 
relating to current theories of learning ind cognition in 
education for the handicapped are explored. 

2. Integrated Media 

Multimedia and integrated media are terms used 
interchangeably. Multimedia is said to be a term inherited 
frcm events of the early 1960s; a kaleidoscope of music, 
performance, slide show, mirrored balls, coloured oils 
projected on an overheau projector. Computers were first 
referred to as multimedia devices in 1984, at the 
Massachusetts Institute of Technology (MIT) Multimedia 
Laboratory. Originally used to designate important 
advances made possible by HyperCard, it appealed to those 
who were familiar with the word's original usage, and was 
at least partially reinvested with this meaning. In Japan, 
awareness of multimedia occurred firing the late 1980s 
through computer marketing, with no such cultural 
referents. The tenn "interactive media" found common 
usage through its adoption as a byword for new 
telecommunications technologies such as ISDN. However, 
a lack of consumer interest has meant that for the time 
being, at least, most ISDN installations are in the provinces, 
a governmentally driven market, funded by regional 
development moneys. 

Recent developments in information technologies enable 
us to use interactive video as well as text, sound, and 




graphics within a computer. A mode combining these types 
of media and interactive computer programmes can be 
referred to as "multimedia," "hypermedia," or "integrated 
media." Even before this, many researchers expected and 
stressed the many advantages of computerized instruction 
for children with learning difficulties (Cogen, 1969; 
Conners, Caruso, & Detterman, 1986; Bull, Cochan, & 
Snell, 1988). 

The Cognition and Technology Group at Vanderbilt 
(CTGV) has been using the term "integrated media' rather 
than "multimedia" since 1991 because, as they suggest, 
"... it reminds us (that) our goal is to integrate media in 
ways that facilita'* Naming, which is different from the 
goal of simply multiplying the number of media available 
to learners (CTGV, 1991)"; and "... as we believe mat it is 
less ambiguous and that it more adequately describes the 
process of using diverse media (Hasselbring, Goin, & 
Bransford, 1991)." 

Researchers have reported the effectiveness of using 
computer controlled laser disc players (Sugai, Baba, 
Niizuma, Matsumura, Honda, Katou, & Sumida, 1984; 
Osksa, 1987; Hasselbring, Goin, Wissick, 1989; 
Hasselbring, Goin, Bransford, 1991; Munekata, 1992a), 
video tape recorders (Kuroki, Kabumoto, Hukano, Shigeto, 
& Munekata, 1990), small size robots (Munekata, 1992b), 
and digital video such as QuickTime (e.g.., Narita, 1993), 
video for Windows, and live movies. Higgins and Boone 
(1991) report positive results in using hypermedia CAI. 
Their CAI was focused on linkage of text, voice, and 
graphics. School teachers and companies have also 
published practical software such as discrimination 
learning software (Saito, 1993), and talking books (e.g., 
Living Books and William Morrow, Inc. 1993), which are 
currently in use. 

The pedagogical opportunities provided by IM can be 
summarized as (1) developing vocabulary and reading 
vocabulary, (2) anchored instruction in meaningful 
contexts, and (3) fostering generation of knowledge 
(Hasselbring, et al., 1991). In addition, other research has 
shown that three major advantages in using the IM 
approach for students with learning difficulties. The first 
is visual support for comprehension (CTGV, 1991). The 
second is the promotion and facilitation of communication 
between teachers and students (Kikuchi, Matsumoto, & 
Takuma, 1991). The third is use of the IM approach so 

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that the teacher can use meaningful contexts to teach 
specific topics (Hasselbring, et al., 1989; Kuroki, et al., 
1990). It is clear that these results strongly encourage the 
u;-e of IM technology in research and practice in special 
educauc:\ 

Hasselbring, et al., (1991) have proposed two major 
problems in the application of IM technology to the 
teaching of children with learning difficulties - Navigation 
and Focused Attention. The first, to be solved immediately, 
is that a non-linear learning environment presents such a 
serious challenge to learners, especially the learning 
handicapped, that the child may be in danger of getting 
lost in a large "information space." The second problem 
to be overcome occurs when the child uses a two-screen 
rather than a one-screen IM system, because the use of 
the two-screen system involves switching attention. 

As mentioned above, there are few researchers in this field; 
few teachers and other staff with adequate knowledge of 
IM, and limited quantities of software products and 
equipment for IM use in the classroom. It is obvious that 
a greater research effort focused on using IM for children 
with learning difficulties is required. 



3. Method 

3.1 Subjects 

The participants in the study were three students (A, B 
and C) attending a self-contained class for students with 
mild disabilities in the Yokohama Municipal School, a 
school with an enrolment of 500 pupils from first to sixth 
grade. The children were in egrated with their age peers 
for extra curricular activities after school hours. 

Student A (6th grade) was highly motivated to attend the 
self-contained class and participate in classroom activities. 
His articulation was good, he was friendly and cooperative 
with his classmates and teachers, has a good vocabulary, 
and spoke with adults using age-appropriate manners. 
However, student A had learning difficulties with math, 
reading, and language. At present, remedial focus is on 
practicing addition, subtraction, counting, sorting, and 
constructing. He has an alternative keyboard with a 
hiragana layout, and his father reports that the keyboard 
meets his son's need for writing letters and sentences on 
the monitor screen. 



Student B (5th grade) was able to read, write and calcu'. ite 
very well, but had a verbal communication disorder and 
was emotionally unstable. He was verbal, but was usually 
reticent during group instruction sessions; he rarely 
initiated a conversational turn and, therefore, much of the 
detail of his spontaneous language abilities was unknown. 
He was able to play the xylophone superbly, and 
occasionally demonstrated his skills in concerts with his 
younger sister. At present his is provided with additional 
remedial language learning at a private Juku. He has no 
problems with math drill and practice, and demonstrates 
an interest in problem solving features of computer 
software such as 'Edmark's' products. 

Student C (5th grade) had low self-esteem, and various 
other learning difficulties, although the specific nature of 
her learning difficulties was unknown. She was motivated 
towards school, and demonstrated an intense interest in 
working with software on the Macintosh; she had a 
tendency to work independently while her peers worked 
on certain software products. Her verbal communication 
skills were age-appropriate. 




Figure 1 A small class 



In addition to teacher assessment of performance, subjects 
A, B, and C were evaluated on the following prerequisite 
computer skills: (a) on a verbal command to look at the 
screen, the student was required to manipulate a mouse 
and browse the screen, (b) on being shown a mouse button, 
the requirement was to manipulate it 'o drag down the 
'pull-down' menu, and (c) on a verjal command, the 
student was required to perform various tasks on a screen. 



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3.2. School 

The subjects' school is located in an economically affluent, 
culturally homogenous section of Yokohama, the fourth 
largest city in Japan. The! community is said to be one of 
the most prestigious residential areas in the city. The school 
enrollment is relatively small (500 approx.), and most 
classes have a teacher-student ratio of 1:35. Only four 
students have been identified in this school as handicapped, 
and are placed in the self-contained class with a teacher- 
student ratio of 2:4. 

33. Teachers 

Two teachers (A and B) volunteered to participate in the 
study. Teacher A has lO^ears teaching experience with 
mildly handicapped children, and had been at the school 
since 1991. Teacher B has 15 years experience, but no 
special training or certification in special education. She 
has been at the school since the spring of 1994. In terms 
of computer experience, Treacher A was familiar with word 
processing, but not with instruction in word processing. 
Teacher B had neither experience in computer use for 
management, nor in instruction. 




Figure 2 Teacher/student rario is 1:1 



Preparation of the teachers was undertaken by one of the 
researchers. First, a variety of instructional software was 
demonstrated to familiarize them with aspects such as 
mouse manipulation, icon-driven desktops, file 
management, and hardware components, etc. In contrast 
to the teachers, the three children had no difficulty in the 
use of the mouse and desktop management. In fact, the 
reverse occurred - the teachers learned from the students. 

3.4. Hardware and Software 

The hardware was part of the Yokohama City Public 



School's computer resources. They included a Macintosh 
LC with internal and external hard disc drive, a Macintosh 
Classic with internal hard disc drive, a CD-ROM, a digital 
camera, a VHS recorder, and a scanner. 

The software used in the class included HyperCard 
(ClarisWorks, 1987), assorted HyperCard stacks, Kid 
Puzzle II (Musical Plan, 1993). Kids Studio (Cyber Puppy 
Software, 1994), Kids Works II (Edmark, 1993), Science 
House (Edmark, 1994), Thinking Things (Edmark, 1994), 
Maze Mania (Blue Sky, 1 994), and Yearn 2 Leam Snoopy 
(Image Smith). 

3.5. Parental Cooperation 

Parental participation and cooperation was one of the 
features of the study. Two parents of the subjects owned 
personal computers and used them with their children at 
home. They also were actively involved in a monthly 
meeting sponsored by a local Macintosh user's group for 
the handicapped. This exposure to hardware and software 
for the handicapped and the sharing of information with 
other members of the group seemingly empowered them. 
The enthusiasm shown by the children in the use of 
computers has convinced school administrators and 
classroom teachers that the computer in the classroom is 
an effective tool for students with communication 
problems and cognitive malfunctioning. As an extension 
of home instruction using computers, one parent donated 
a monochrome computer to the class, but an additional 
colour computer was purchased because a monochrome 
machine was not sufficient to provide IM instruction and 
learning. 

3.6. Instructional Criteria 

When technology is viewed as a tool to facilitate active 
learning and teaching for the handicapped, the following 
criteria were employed to explore the impact of IMOI in 
the class for mildly disabled students. 

3.6.1. Classroom Management 
The classroom was set-up with the conventional tools and 
resources for learning arranged to provide the students with 
ease of access rather than being located in isolated areas 
of the room, or having to be pulled out for various 
activities. Similarly, technological tools were placed 
throughout the room to provide easy access and so students 
did not require the permission of teachers, nor specific 
directions. Students became comfortable using these tools 



at any time they felt it would enhance their learning. 
Computer equipment is attractive, and its buttons, gadgets, 
and sounds intrigue children. 

3.6.2. Invitation to Technology 
Two teachers were advised that their students were using 
computers at home, but were unaware of how they used 
them, or what software and hardware was available. One 
of the researchers supplied equipment and gave time for 
them to discover how hardware is booted, what happens 
if a certain button is pushed, what a programme looks like, 
and what it can do. The classroom was arranged with 
conventional tools and resources for learning for ease of 
access and not placed in isolated areas of the school. 
Student's computers were placed throughout the room so 
that students co^d use them without specific teacher 
direction. Teachers were instructed in the use of the 
scanner, cam recorder, and digital camera. These devices 
provide a variety of instructional materials which are 
familiar to students; for example, student's still pictures, 
drawings, sounds, and video. 

3.63. Student Autonomy 

Once the physical environment was established, students 
had f»ee access to all software stored on the hard disc, and 
were free to explore what was available. They switched 
the machines on and off, and learned how to navigate the 
software. In other words, they had complete control of, 
and access to the technology. Teacher intervention was 
limited to supplementing the child's learning with pencil 
and paper. On occasions, teachers encouraged the students 
to work on a certain piei c of software through which 
teachers intended to teach reading, language, and math 
skills. Students took turns in using the machines. In this 
way, teachers led the learning process, and students 
followed. 




Figure 3 Children can explore.. 



3.6.4. Access to Software 

In the classroom, teachers use educational software in an 
integrated fashion, rather than as fragmented pieces of 
instruction. Students learn through topics that incorporate 
different curriculum areas and competencies that mesh in 
the development of various concepts. A number of 
HyperCard-based pieces of software were introduced to 
the class. Teachers allowed their students to explore what 
software was all about. On occasions, teachers examined 
and learned how to use them before they were tried by 
their students. These software programmes were teacher- 
made with themes relevant to ;he child's learning needs. 

3.63. Exploratory Learning 

In many cases, mouse-driven software programmes were 
easy to use; a menu or home card provides different sub- 
programmes and a link to the menu when the student has 
finished. Interface features of KyerCard, for example, are 
buttons and icons. Students find them on a screen and 
navigate them by clicking buttons. HyperCard programmes 
are called "stacks." Many teachers who work with 
HyperCard know stack guidelines in making stacks. One 
is to make stacks easy to navigate. 

This means that an effective navigating system answers 
five basic questions (Apple Computer, 1 989): 

(1) What is in the software material? 

(2) Where am I now? 

(3) Where can I go? 

(4) How do I get there? 

(5) Where have I already been? 

The need for easy, efficient navigation can help students 
and teachers determine the software's structure, in 
particular if the software contains a variety of tasks or 
complex information. A tree structure has been adopted 
for exploratory learning in the classroom that allows 
students and teachers the choice among several branches 
to follow the path that interests them. In this tree structure, 
this might be represented with a menu metaphor that in 
turn utilizes sub menus. 

A tree structure students can easily navigate. 
Home Card 
Software 1 Software 2 Software 3 
Software 4 Software 5 Software 6 
Using this system of navigation, students and teachers were 



able to find what software to work on, what happens if a 
certain button is pushed, what a prograranfe looks like, 
and what it can do. They could not be asked to accomplish 
specific tasks when there were many intriguing 
components for them to try out. 




F.gure4 Menu driven home card. 



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4. Outcomes 

There were many results of the student's use of integrated 
media-oriented instruction on the computer. They 
researched a variety of instructional materials stored on 
the internal and external hard disc drives. They asked 
teachers and parents to click an activity icon. Teachers 
explained that students were able to see the explore and 
discover mode in each activity. Students pointed-out the 
framed pictures, explaining that when one of the characters 
was there, they could freely explore the situation to 
discover what happened. They were instructed that there 
were no correct or incorrect answers, and that they were 
free to experiment. They used two Macintosh machines, 
and while waiting for their turn, they even encouraged 
each other, and exchanged simple ideas. 

A series of Edmark software brought to students a world 
of learning and hours of entertainment. Its fun-filled 
characters, animated pictures, friendly speech, and 
engaging music began a process of exploration and enquiry 
that allowed them to make sense of the world. As they 
engaged in more activities, they discovered the sequential 
nature of events, understood how things worked and 
predicted outcomes. They deveioped the fundamental 
skills of scientific literacy. This software has particular 
pedagogical characteristics that place more cognitive 
control in the hands of the student. The software allows 



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students to determine the course of the activity or project. 
In general, a computer-based activity that facilitates 
language skills, scientific literacy, and math skills should 
have the following characteristics: 

(1) Ease of use - the teacher and student can share 
control of the computer. 

(2) Flexibility of outcomes - There should be a product 
(e.g., a game, drawing, or story that can be varied within 
a session, or from session tosession). 

(3) Flexibility of content - It is desirable for students 
to be able to tailor the computer activity to their own 
interests, as well as their language, scientific and math 
abilities. 

These characteristics are in contrast to those identified as 
priorities for CAI software, such as clearly specified 
instructional objectives, prompt feedback concerning 
accuracy of response, and automatic student performance 
records. 

The following is a sample of classroom acti vities focusing 
on IMOI: 

1) Construct puzzles 

Scan student's still pictures and make puzzles using 
digitized images 

Decide size, jigsaw patterns, and number of pieces, 
placemat with shapes and piece rotation 
Apply puzzle pieces on placemat by rotating pieces 
Assemble student's puzzle 




Figure 5 "Shpe Mania" 



2) Make movies 

Observe differences in a group of related pictures 
Apply logic to order pictures in a series 



Discover that some groups of pictures make sense 
Examine a sequence forwards and bad ^ards 
Explore how things in nature change over time 

3) Sort pictures into categories 

Group picturesjby attributes or scientific 
classification 

i 

Discriminate attributes 

Identify similarities and differences 

Discover how plants and animals are classified 

Hear the names of some animals and plants 

Sort plants and animals 

4) Construct toys and machines 
Discover that an object is made of parts 
Follow a patteijn to construct an object 
Create unique objects from a set of parts 
Understand thai some complete objects can perform 
functions ! 

Analyze, predifct, and test which parts are needed 
to build a specified object 

5) Replay sounds- 

Watch a percussionist play each instrument and 
listen to its sound 
Discriminate sounds 
Memorize souijds in a sequence 
Listen to instruction for replay 
Remember and repeat sound patterns in a sequence 

6) Go shopping 

Click the fax or phone for the customer's request 
Look carefullyiat the attribute of each item in a 
store 

Recognize, compare, and contrast attributes 

7) Make a map of Japan 

Observe differences in the shape of prefectures 
Move each prefecture piece and apply to where it 
goes 

Hear the response of the piece movement 
Examine the completion of a map of Japan 

Three students helped each other direct the action as they 
took turns. Illustrations helped students see the effect of 
their word choices in relating images to text. The learning 
opportunities students exploited were: 

Development of auditory discrimination 
Enhancement of visual and auditory memory 
Creation of patterns 
Remembering and repeating of patterns 
Completion of patterns 




Figure 6 "Make Japan map" 

Recognition, comparison, and contrasting of 
attributes 

Development of skill in visual scanning 
An increase in creativity and musicality 
Discovery of similarities and differences in shapes 
Understanding that print and pictorial symbols 
carry meaning 

Development of listening and visual 
comprehension strategies 
Recognition of the names of letters 
Association of letter name with letter sound 
Recognition of words with the same beginning 
sound 

Relating images to text 

Understanding that stories have characters, setting, 

and actions 

Matching of words 

Enrichment of vocabulary 

Use of vocabulary to define positional relationships 

Recognition of the elements of a story 

Reinforcement of positive social skills 



5. Implications 

5.1 Teacher Training 

To use the advantages of IM to enhance instructional 
events, teachers and administrators msut make decisions 
about hardware, software, and training issues. Apart from 
the usual educational funding problems, other questions 
about hardware and compatibility arise. 

Most important, the decision of IM lies in the hand of 
teachers. How the teacher incorporates IM into the 



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curriculum dictates its effectiveness. Therefore, teacher 
training, needs to involve, not just programming and 
knowledge of equipment, but also an introduction to 
learning theory that supports the use of IM and- 
instructional design techniques that enhance IM. Teachers 
need to be tau~ht in settings that model appropriate, 
effective use of the technology. 

How computer literate does a teacher or media specialist 
need to be to learn how to use IM? A teacher must feel 
comfortable with the technology, but does not mean a 
teacher has to take numerous courses in computers and 
related technologies. Teachers with little computer 
background can use a videodisc player and a remote control 
or barcode reader to present video-based material to their 
classes. 

A teacher with little or no experience using a computer 
can author a multimedia programme if provided with a 
least a week-long workshop in authoring. Teachers with 
little technology background have to realize that it will 
take them longer than other teachers to leam some of the 
basic skills such as mouse manipulation and file 
management. 

5.2 Teacher Reactions and Observations 
There is a tendency for some teachers not to allow students 
to handle all of the equipment for fear that it might be 
damaged or instructional materials stored in the hard disc 
might be lost. However, it w„s found that it is important 
to give students the initiative and responsibility for the 
equipment and software materials. 

The fi'st semester that teasers started using computers 
-in their classes, it was in a class with two teachers and 
four students. They had no other adults helping them with 
the planning and implementation of activities. In the 
middle of the semester, some parents with another resource 
outside the school, including software retailers, began to 
offer technical support. This made the task a lot easier 
because they could 'feed-off each others ideas. Also, 
preparation time for instruction was halved. 

Another important outcome was that nobody failed. Since 
there are many options when using technology, everyone 
can find a way to succeed. Educators will need to change 
their paradigms of instruction, realizing that a pencil is 
not the only tool for representing what has been learned. 

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53. Parental Cooperation 

Parental involvement in the study should be examined. 
Parents were supportive and willing to volunteer whenever 
teachers needed assistance in fixing hardware and software 
problems. Because students have easy access to all folders 
and instructional materials shown on the screen, they 
sometimes unintentionally "screw up" the desktop, and 
sometimes throw things into a trash can and empty it 




Figure 7 "Look, dad. I did it.." 

Teachers did not interfere in students' handling of the 
equipment. Rather, they encouraged students to take 
ownership of equipment and software. In fact, parents had 
taught their children to turn the machines on and off, and 
to operate every component. Parents also brought in new 
■ software programmes and demonstrated them to teachers. 
Teachers knew hew capable parents were in the use of 
computers. Allowing parents to demonstrate the software 
first provided teachers with valuable experience and also 
saved them time. Even students sometimes became experts 
on a specific piece of software and helped their teachers 
to access it. 

6. Conclusions 

This paper has created a picture in which nothing went 
wrong and nothing went right. There were many occasions 
that seemed like real problems: Instructional materials 
disappeared, system crashes occurred, memory and hard 
disc capacity was small, no colour appeared, and so on. 
This often happened in the beginning, but teachers realized 
that failures were part of the process and, as such, were 
not failures at all, but part of a process which had to happen. 

Parental support and involvement in the activities of the 

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class were a part of student learning. They combined their 
commitment to their children's education with the power 
of the computer. Teachers were convinced that parents 
v/ere powerful partners to empower students and teachers 
as well. Students and their parents shared contexts by 
relying on memory. Parents naturally helped children relate 
the past to the present to enable them understand new 
information and concepts. They shared events on a screen 
that was mutually explored. It appears that students often 
leam well when they and their parents as mediators share 
context that can be mutually explored (Feuerstein, Rand, 
Hoffman, & Miller, 1980). 

Students engaged in a variety of activities during the course 
of instruction by using greatly increased sound and graphic 
capabilities of the computers. They developed fundamental 
skills in math, language, science, and positive social skills. 
IMOI provided engaging activities that helped students 
practice sequencing, sorting, memorizing, observing, 
predicting constructing, replaying, classifying, 
discovering, counting, calculating, and so on. Students 
were also mutual mediators by monitoring the performance 
of their peers to encourage as much independent 
performance as possible. In that supportive environment, 
they were able to explore and discover the sequential nature 
of events, to understand how things work, and to predict 
outcomes in a media-rich instructional environment. That 
is what IM is all about. 

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This research was supported in part by the Ministry of Education, 
Science and Culture Grant No. 0545 1 1 48 to Shigeru Narita. The 
authors express their gratitude to teachers and parents of the 
Yokohama Municipal School, whose assistance was invaluable 
in carrying out the research described in this paper. 

Contact: 

Shigeru Narita, Ph.D. 

Center for School Education Research 

Hyogo University of Teacher Education 

2007 Yamakuni, Yashiro-cho, 

Hyogo-ken 673-14 JAPAN 

Phone CI -795-42-331 1 

Fax 81-795-42-3310 

Email: naritas@ceser.hyogo-u.ac.jp